
Image source: Kevingessner
I loved reading gamebooks as a teenager in Nigeria. This is because they were the most interactive books at the time. Gamebooks aka ‘choose your own adventure books’ presented the reader with two decisions from page one and you were required to make a choice before you can proceed with the story. It meant you had to think for the main character and make decisions on his or her behalf. Each decision had a consequence and each decision led to another page with two more decision choices. This meant that gamebooks had multiple endings and not all of them were pleasant endings for the main character.